Team Progress Week 11
After a slow week, we were able to bring back to pacing throughout week 11. Coming into this week, we wanted to finish as many missing elements as possible and make sure that we could be finished by the beta deadline.
For the programming part, this week is mainly a lot of implementation. The programmer started by creating the intro scene that we need for our game. After that, we were able to add in the ultimate animation and also tweaked the speed a little bit of our old attack animation. Our programmer was also able to finish the dialog trigger which whenever the player reached a certain location, the dialog box shows up and tells the story.
For modeler and animator, we were able to fully design and create 2 different bosses each with their own sets of attack animation and idle animation. As for the environment, we were able to finish multiple buildings and assets for the last level of our game. Our artist also was able to finish 3 different sets of skyboxes which goes into each different levels.