Week 12 Team Progress
This week has been pretty busy for our team since Beta Code was due. As I suggested last week, for beta code we mainly focused on implementing most of the assets and make sure that the whole game is functioning properly. In order to do so, I'll be first reporting on our programming part.
For programming, we finished most of the assets implementation; this includes all 4 levels within the game, 2 bosses implementation, barrier section implementation, checkpoint/respawn, and narrative. We also did a lot of bug fixing, this includes removal of staggering, make the enemy turn faster so it is less likely to push the player around; we also did some fixes to the rolling, so it feels more smooth when the player 'roll' on the ground; we increased the flash rate of the enemy so it is easier for the player to spot; we increased player's movement speed so the level feels shorter and faster to get through; lastly, we increased the character attack speed to make the combat feel less painful.
For modeling/animation, we finished level 4 that was needed for the implementation, this includes both modeling and level design. We also finished animation/modeling for both bosses.
Overall, this is probably our last week implementing all the assets. Next week, we will be focusing on adding in audio and having the intro shell UI and ending comic added in.